Monday, April 8, 2024

WELCOME TO OF DUCKIES AND DUNGEONS!

Back in the dim dark and distant days of 2020 when we all retreated into solitary confinement to escape the dreaded international lurgi, I ended up running a lot of RPGs via Roll20 and Discord. Of course, this called for the use of dungeon maps of some sort. As a we slip of a lad I had made dungeon tiles (in the style of Warhammer Quest, but for some home-brew sci-fi mess I'd written very badly), and it seemed a good idea to make more. After watching a video from Two Minute Tabletop on how to draw pen and ink dungeons I was sold. I had thought about using vector graphics like I would mostly use for any drawing, but those look very slick, clean and modern. Pen and ink drawings looked much more 'fantasy'.

This lead to my first few experiments, which lead to a massive dungeon complex, and the spun off into a whole lot of other locations including caves, sewers and streets. 

My first experimental drawing, completed in an A5 sketchbook.

My second experimental drawing, also in the A5 sketchbook.

And why should I keep all this to myself? I have decided to start this blog as a way of sharing my dungeon maps with the world - and possibly other RPG related stuff - so feel free to use my maps in your games! The majority are in 70dpi and have been formatted to work with Roll20. I have experimented with full colour maps, but I have decided that I prefer the black and white line drawing look.

Here's the line drawing original for a small prison cell.

Here's the coloured version.

Okay, all well and good, but why is the blog called Of Duckies and Dungeons? Well, after I'd done a set of dungeons I decided I needed to make some maps for caves for a Warhammer Fantasy Roleplay campaign I was running. One of the maps I made was a curving passage, with a rock column breaking it up in the middle. Everyone I showed it too said it looked like a duck. So I sort of leaned into it and started to add rubber duckies to my maps.

The original duck passage...

Rubber duck in prison...

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