Playing through Curse of Strand has led me to realise that one thing which is always useful is house interior maps. Mostly I've done dungeons, caverns, sewers and that sort of thing before. I do have a set of town maps, but they are more focused on streets and commercial buildings than the inside of houses. So I've decided to make a set of modular house maps. These have been designed so that you can mix and match rooms and areas to make a bunch of different layouts. So far I'm working on small, low status houses, but I plan to do some maps for larger and fancier places and certainly some sort of tavern for bar room brawls...
I started with a 4X6 basic size for the ground floor. This can be expanded with some other modules on the sides. And since these are medieval style buildings, I've made some of the upper floors slightly larger for that cool medieval projecting upper storey look. I've also made a few basic basements.
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| This is the first drawing I did - a basic peasant's kitchen with stairs leading to an upper floor and two doors which can either be connected to other rooms or could lead outside. Doors and windows are transparent so they can be layered over other maps. |
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| This is the second main room I designed. Since Curse of Strand has a lot of fortune telling and tarroka deck reading in it, I thought it'd be handy to have a room set up as the parlour of a fortune teller. |
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This is a room designed to be attached to another rather than being used as a complete building on it's own - a cozy little library or drawing room.
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| This is the first basement or cellar unit. |
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| The second basement or cellar unit features the inevitable cult summoning circle, because you just know when you are doing houses, there will be sinister cults operating from the basements. |
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| This is an expansion module designed to tuck in on the side of one of the main maps and giving access to the basement. |
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| This is basically just a large foyer - I wanted to be able to attach a few main rooms to it. |
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| Another expansion, this time a small larder or store room. |
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| A laundry room - the extra cobble stones are to enable to to slot in under a main map so they will show up in the transparent door area. |
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| Of course there's a noisome privy. It always worried me in old DND modules that there never seems to be any provision for sanitation in monster lairs or bandit hideouts, so I always make a point of including it. |
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| Upper floor modules have timber floors and plaster walls. This is the first - a simple bedroom. |
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The second upper floor module features two small rooms and is designed to project out over the street, being wider than the ground floor.
 | | Here's a little demo of how the modules might fit together. |
 | And this one will give you an ideas of how the stack onto of one another to make a multi-storey building. Ignore the ugly shadows - I just wanted to do something to seperate the layers out and make it a bit more obvious which was which. I didn't realise they went off the side of the image until I uploaded. |
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