After I drew the maps for the original dungeon, I got stuck in to some sewers. I always like to use sewers in RPGs - they make a lot of sense to me, seeing as they are underground locations like dungeons, but it's easier to justify their existence under cities. They also offer some more tactical problems since they contain more than one kind of terrain, and of course, people often want to avoid the wet bits.
I spent a little while working out a system which allows for walkways and flowing sewage at different heights. I also ended up making various adaptors which allow the sewer maps to interface with the dungeons and other things. Of course, the one thing I forgot to make was an inside corner walkway so until I make that, the corners can only ever go in one direction... sigh.
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| Just your basic straight length of sewer tunnel... |
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| More or less the same thing with a bit of rubble and cave in (I love cave ins) |
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| A longer piece with sand banks or mud flats in the sewage, which let me play around with debris. |
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| The corner piece. I need to make one with the corner on the opposite side of the tunnel so you can make layouts with the tunnels curving in both directions... |
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| The dead end water fall. Sewers are great and all, but I wanted something I could use to create a clear dead end. This is my first experiment with drawing a bottomless pit. |
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This map was drawn for a specific scenario - it connects up to the original dungeon tiles to create a bandit's hideout. I had a lot of fun with the boat and the debris.
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This adaptor allows the original dungeon to connect up to the sewer in a slightly different way.
 | | This is actually a new map. I'm running Curse of Strahd at the moment, and since we already did the Dead House segment a while ago as a one shot, I wanted to create some of my own content to get the characters up to level 3 or so. This is the wretched hide out of Slabodan the rat-faced boy and Grillka, who have been stealing babies on the grounds that normal people have babies, so if they have a baby, they just be normal and can therefore move back above ground and be accepted into society... |
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I've done colourised versions of the sewers (apart from Slabodan and Grillka's groovy pad), but uploading them now has reminded me there are gaps in the collection and I need to get on to finishing them up to make the set more useful. There's also a very fancy and very large multi-part map which connects the sewers up to a Skaven warp stone reactor room which I made for a WFRPG campaign back in 2020-2021, but that is an upload for another time...
I've decided to publish more archive material every Monday and Thursday until I've posted it all, so check back on Thursday 11th for the Twisting Tunnels of Terror!
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