Recently I have been planning a way to run an RPG session during lunchtimes for my school games club. Time will be very tight so something like DND is not an option. Which is a relief, since I don't much care for DND at the best of times. I've been working on a fast playing combat-focused rule set taking inspiration from Lasers and Feelings, Dungeon World and Gloomhaven, and I've realised that this will require some fairly open-plan maps. So I've spent a little time working on an expansion for the Cursed Crypt with REALLY big rooms. It's still based on 8X8 tiles, but you can now make a huge room by combining these together. I'm planning of varying this up a bit by using some overlays with things like rubble, statues, pillars etc.
At present, this is the only way into the big room - I'm going to make some other options.
Having a whole 8X7 inch are to work with allows for some pretty big features like this huge rubble pile from a collapsed wall (I assume part of the roof went too)
The first tiles I made were the corners - I plan to use tokens or overlays to put things into those round areas, like statues, shrines, healing pools etc.
Both of them are pretty similar really, but since a room needs four corners, I didn't want too much repetition.
This open expanse with no walls is designed to go in the middle, allowing a room made up to 3 by 3 tiles. This is a good table top size - not too big that it won't fit on a table, but big enough to allow a lot of movement options and prevent PCs from blocking one another in.
This version is fancier - objectives can be placed on the plinth, and the pillars help to break up lines of sight and movement. When the room is as open as this one will be, ranged attackers have a field day, so adding cover is important.
I will be making some more tiles to further expand the set. I'm also printing these and gluing them to thick cardboard for use on the table top. I've got them double sides, with parts of the original cursed crypt on the other side.
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