Well, I had been planning to show off some maps I drew to make a WFRP Empire town, but I cannot find the scans. I've got the originals, and I know I have parts uploaded to Roll20, but I seem to have deleted the scans to make space at some point... Until I can dig up my backup portable drive, we'll have to make do with the Cursed Crypts. Or I might need to rescan them... Sigh.
The Cursed Crypt is another example of the 8X8 tile idea in play - this time to make a massive tomb complex. I wanted this to be pretty grim and dark, but that didn't stop the odd duck or squid turning up.
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| Another of those classic cave-in maps. I like these because they allow you to make a tight choke-point on the map and really restrict the party's movement. |
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| The great and sinister skull chamber. It's very sinister. Note the open six-wide edges for connecting to other large open rooms. |
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| Just a little corner with some sarcophagi. |
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| This unit is designed to attach to the side of an open 6X6 map like the skull chamber above. This allows for bigger rooms, but also allows them to be customised and flexible. |
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| The opposite number to the one above really. |
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| Drawing the flames coming off the skull braziers was a bit of a challenge - I'd never really thought about how flames looked from this perspective... |
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| I like a good sinister statue. |
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| An adaptor to allow you to go from the standard two-square wide passage to the full 6 square wide open plan rooms. |
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| I wanted to play around with different heights, hence this map which widens from 2 to 4 squares wide with stairs between. I like maps with a bit of a third dimension. |
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| I did warn you the gothic gloom was punctuated with ducks and squid and things... |
This is one of the smaller map sets, so in the next instalment we'll be looking at only a few more maps, but I've also got some example layout images showing how the whole thing can be stuck together. There's also the tomb of Friar Moderation Carter - Priest of Tyr (no not that Tyr, the other one) - my DND cleric who spent most of the campaign taking death saves and finally managed to die for good in the last session.
Remember, I'm uploading archive stuff on Mondays and Thursdays until I run out, and that'll be a while yet.