Here we are again wading through the muck and filth of the archive... And what has come up on the end of our ten-foot pole? The rest of the Twisting Tunnels of Terror!
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| A little corner... with a tiny narrow tunnel leading to a hidden chamber! Mayhap it contains treasure beyond the imaginings of mortals? Maybe it contains a skull and a rubber duck. Who can say? |
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| This capstan mechanism looks like it might operate something of importance (and indeed it does, but not something I'm posting until next time! This is called 'always leave them wanting more'!) |
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| This was a fun one to draw - it's affectionately known as The Gibbering Mass. It's been used in play only once, and it certainly creeped out the party. |
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| Ever since the cool plastic knight's tomb piece in HeroQuest I've had a thing about putting knights tombs in RPG maps. With knights sculpted on top of course. |
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| Here I decided to make two tunnels on the same map which don't meet up. It allows for a more compact yet still twisting tunnel layout! |
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| Here's the other end, complete with mysterious crates, presumably smuggled here by sinister forces. There is a reasonably high chance they contain rubber duckies... |
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| A flooded room! You could call it shallow enough to wade through making it difficult terrain or it could be deep enough that swimming is needed... In either way, a nice way of breaking things up. |
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| Look, if you can accept the tentacles and rubber duckies, there's no reason you cannot accept a shark in that pool there. |
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| Ah, a sinister temple immortalised in stone as a shrine to dark and dreadful powers! What more can you want? |
Well, the actual temple to those powers I guess. It's coming up soon! Check back on Mondays and Thursdays for more archive posts!










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